# 自动捡取「一般怪物」掉落的金币及物品
# (怪物不包括狩猎首领)
# (物品不包括药草)
# 预设: False
AutoLoot = False
# 自动捡取「狩猎首领」掉落的金币及物品
# (怪物不包括一般怪物)
# (物品不包括药草)
# 预设: False
AutoLootRaids = False
# 玩家使用「/脱逃」指令时,技能施法的时间 (以秒为单位)
# 预设: 300
UnstuckInterval = 300
# 玩家传送後,保护玩家在几秒内不会被怪物攻击
# 以秒为单位,设定 0 表示关闭
# Retail (Since GE): 600 (10 minutes)
# Default: 600
PlayerSpawnProtection = 600
# 玩家传送後,保护玩家在几秒内不会被怪物攻击
# 以秒为单位,设定 0 表示关闭
PlayerTeleportProtection = 0
# 玩家是否可发送诉求
# 每位玩家发送诉求的上限
# 伺服器可接受诉求的上限
# 注意:
# MaximumPendingPetitions 必须高於 MaxPetitionsPerPlayer
# 预设: True, 5, 25
PetitioningAllowed = True
MaxPetitionsPerPlayer = 5
MaxPetitionsPending = 25
# 守门人是否免费传送
# 预设: False
AltFreeTeleporting = False
# 执行删除角色後,几天後才会完成删除。设定 0 表示不允许删除
# 预设: 7
DeleteCharAfterDays = 7
# 获得 EXP/SP 的特殊模式,如果不是设定 0,就会按照 2((怪物等级-玩家等级) / 系数),系数就是 2 的 N 次方
# 例如: 设定 AltGameExponentXp = 5 而 AltGameExponentSp = 3
# 如果(怪物等级-玩家等级) = 0 (怪物与玩家同等级), XP 倍率 = 1, SP 倍率 = 1
# 如果(怪物等级-玩家等级) = 3 (怪物比玩家高3级), XP 倍率 = 1.52, SP 倍率 = 2
# 如果(怪物等级-玩家等级) = 5 (怪物比玩家高5级), XP 倍率 = 2, SP 倍率 = 3.17
# 如果(怪物等级-玩家等级) = -8 (怪物比玩家低8级), XP 倍率 = 0.4, SP 倍率 = 0.16
# 预设: 0, 0
AltGameExponentXp = 0
AltGameExponentSp = 0
# 组队经验值分配
# With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
# In that case he will not receive any Exp/SP from party and is not counted for party bonus.
# If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
# Available Options: auto, level, percentage, none
# 预设: level
PartyXpCutoffMethod = level
# percentage 的设定值
# 预设: 3.0
PartyXpCutoffPercent = 3.0
# level 的设定值
# 预设: 20
PartyXpCutoffLevel = 20